Walkthrough | Casual Game Guides

Danse Macabre: Deadly Deception: Chapter One: Ballerina

Our Danse Macabre: Deadly Deception Walkthrough will help enhance your gameplay as you search for answers in the case of the death of ballerina Marion Ashworth, or whoever this young woman was! As you search for answers to help shed some light on this case, you'll be pleased to know you can always turn to our detailed game instructions, our custom marked screenshots, and our simple puzzle solutions to help discover those vital clues that will lead you to the truth in this exciting hidden object adventure game!


Gloves

  • Speak to the policeman and collect the gloves.
  • Select the gloves and lift the cover off of the gurney; a hidden objects area will trigger.

 

Body

  • Find the clues.
  • Collect the victim’s locket.

 

Marions photo

  • Collect Marion’s photo.
  • Click the vines and collect the rusty bar.
  • Move ahead into the Dormitory.

 

Cupboard

  • Click the cupboard.
  • Click the coats aside; collect the net.
  • Move ahead to the Common Room.

 

Photo

  • Give Marion’s photo to Mme. Compton.
  • Click the hidden objects area.

 

H-O-2

H-O-2

  • Find the items.
  • Collect 1 /4 fabric buttons.

 

Rubber Band

  • Click the milk jug aside; collect the rubber band and the jar.
  • Click the drawer; collect the pencil and 2/ 4 fabric buttons.
  • Move down 2x’s.

 

Rusty Bar

  • Attach the net to the rusty bar.
  • Select the butterfly net to collect the hammers charm.
  • Move ahead.

 

Hammer Charm

  • Insert the hammer charm.
  • Collect the shovel and the wrench.
  • Move down once.

 

Shovel

  • Select the shovel to collect the treble clef.
  • Move ahead.

 

Treble

  • Insert the treble clef to trigger a mini game.
  • Solve the game by clicking the tumblers correctly to match the items.
  • Collect the brass knob and 1 /3 colored discs.
  • Move ahead.

 

Brass

  • Attach and click the brass knob.
  • Collect the butter knife and use it to open the locked door.
  • Move left into Marion’s Dorm.

 

Tuning

  • Click the cabinet, click the letters aside and collect the note, the tuning fork and
  • 3 /4 fabric buttons.
  • Collect the code.
  • Move down once.

 

Safe Code

  • Place the code onto the safe and enter 2074.
  • Collect 4 /4 fabric buttons.
  • Move to the left.

 

Fabric

  • Attach the fabric buttons to trigger a mini game.
  • Solve the game by arranging the buttons to sit onto their color matches.
  • Use the following sequence to solve: A x 2 – B – F x 2 – C x 3 – D x 2 – F x 2 – E – G x 2
  • Collect the threatening letter.
  • Move down once.

 

Threaten

  • Give Mme. Compton the threatening letter.
  • Collect the drawer key.
  • Move to the left.

 

Drawer Key

  • Insert and click the drawer key.
  • Collect the victim’s diary.
  • Move down once.

 

Vic Diary

  • Click the diary 3x’s and use the pencil to create and collect the letter for Will.
  • Show Mme. Compton the letter.
  • Move ahead.

 

Will Letter

  • Show the letter for will to Will; collect Will’s key.
  • Select the wrench to collect the glass cutter blade.
  • Click the tarp; collect the pebble.
  • Insert and click Will’s key.
  • Move ahead.

 

Cab

  • Click the cabinet to trigger a hidden objects area.

 

H-O-3

  • Find the items.
  • Collect the fishing lure.

 

Poker

  • Collect the fire poker.
  • Click the clock, read the notes and collect 2 /3 colored discs.
  • Click the curtain.
  • Move down once.

 

Broken Pole

  • Collect the broken fishing pole and attach the yarn and the fishing lure.
  • Select the tuning fork and attach the rubber band and the pebble.
  • Select the slingshot followed by the fishing pole to collect the bird’s nest.
  • Click the bird’s nest.
  • Click the trinkets and collect 3/ 3 colored discs.
  • Move ahead.

 

Colored Discs

  • Insert the colored discs to trigger a mini game.
  • Solve the game by
  • Collect Marion’s possessions.
  • Move down once.

 

Posessions

  • Click Marion’s possessions.
  • Click the box open and click the items aside; collect the Club de Celeste flyer and show it to Will.