Walkthrough | Casual Game Guides

Nevertales: Shattered Image: Chapter Six: Enter the Kingdom

Our Nevertales: Shattered Image Walkthrough will assist you as you travel through the Book Worlds searching for the daughter who was taken from you by a strange mirror-hopping monster. Rely on our detailed instructions, custom game screenshots, and simple puzzle solutions to save both your daughter, Alice, and the entire Taleworld before it's too late!


Chapter-6-01-Vision

  • Click the book, and then click the pages.
  • Click the vision.
  • Enter the portal.

 

Chapter-6-02-Lever

  • Click the flowers aside; click the lever 2x’s and collect the lever part.
  • Read the paper; collect the lever base.
  • Create and collect the lever by combining the lever base and the lever part.
  • Insert the lever and click it once.
  • Move up the ladder.

 

Chapter-6-03-Wooden

  • Collect the wooden horse.
  • Click the books; collect the carving template and the recipe.
  • Collect the bronze teapot.
  • Move down the ladder.

 

Chapter-6-04-Bronze

  • Select the bronze teapot to insert into the lock.
  • Enter the Kitchen and click the curtain to trigger a hidden objects area.

 

Chapter-6-05A-H-O-1

  • Click the cupboards and drawers to uncover and collect the items.
  • Click the jar; collect the coffee beans.
  • Select the handle and place it onto the spatula head; collect the spatula.
  • Select the candle and place it onto the holder; collect the candle holder.
  • Click drawer 1; collect the candy cane.
  • Click drawer 2; collect the candy.
  • Click drawer 3; collect the lighter.
  • Click drawer 4; collect the cookies.
  • Click the curtain; collect the cherry marmalade.

 

Chapter-6-06-Crystal

  • Click the cabinet door; collect the 4 crystal glasses.
  • Click the sack 2x’s; receive the flour.
  • Click the fruit aside; collect the silver plate and the lemon.
  • Move to the Attic.

 

Chapter-6-07-Golden-Dagger

  • Select the golden dagger to remove the boards.
  • Place down the silver plate, the cherry marmalade, the flour and the lemon.
  • Collect the instructions.
  • Collect the house key.
  • Move down once.

 

Chapter-6-08-House-Key

  • Insert the house key and click it once.
  • Move to Midnight Street.

 

Chapter-6-09-Tulips

  • Click the pot and the vase; collect the tulips.
  • Move to the left.

 

Chapter-6-10-Thread

  • Click the pocket and collect the thread.
  • Collect the bellows.
  • Move down once.

 

Chapter-6-11-Thread-Game

  • Place the thread onto the spindle to trigger a mini game.
  • Solve the game by following the stitches.
  • Move to the right and click the curtain to trigger a hidden objects area.

 

Chapter-6-12A-H-O-2

  • Find the matched items.
  • Collect the gloves.

 

Chapter-6-13-Pin

  • Click the 6 pins.
  • Click the door; collect the 5 corsets.

 

Chapter-6-14-Slippers

  • Collect the slippers mold; click it 2x’s.
  • Collect the skirts and the dollhouse piece.
  • Move to the Kitchen.

 

Chapter-6-15-Crystal-Glass

  • Place the crystal glass into the pot.
  • Select the bellows to stoke the heat; place the slipper molds down.
  • Use the oven mitts to hold the pot and to create the slipper mold.
  • Pour the water pot onto the mold; collect the slippers mold.
  • Zoom into the slippers mold; click the latches.
  • Click and collect the glass slippers.
  • Insert the dollhouse piece; collect the crown emblem.
  • Move down once.

 

Chapter-6-16-Crown

  • Click the picture; insert the crown emblem.
  • Clear the items and click the box; collect the jewelry.
  • Move to the Tailor.

 

Chapter-6-17-Skirts

  • Place the skirts, the corsets, the gloves, glass slippers and the jewelry onto the dummy to trigger a mini game.
  • Solve the game by selecting the correct clothing based on the clues.
  • Move to the Pumpkin Field.

 

Chapter-6-18-Horse

  • Place the wooden horse and the tulips into the carriage.
  • Select the carving template to place onto the pumpkin to trigger a mini game.
  • Solve the game by recreating the symbol.
  • Select the golden dagger to carve the symbol into the pumpkin.
  • Move to the Attic.

 

Chapter-6-19-Fairy

  • Speak to the fairy godmother.
  • Move to the Pumpkin Field.

 

Chapter-6-20-Anywhere

  • Click anywhere; enter the gateway.
  • Click the carriage door and exit.

 

Chapter-6-21-Lion

  • Collect the dollhouse piece and insert it into the dollhouse.
  • Collect 1 /2 lion crests.
  • Click and collect the chisel.
  • Use the chisel on the panel; click the mirror to trigger a hidden objects area.

 

Chapter-6-22A-H-O-3

  • Find the mirror shards.
  • Collect 2 /2 lion crests.

 

Chapter-6-23-Crests

  • Insert the 2 lion crests.
  • Collect the invitation and give it to the guard.
  • Move ahead.

 

Chapter-6-24-Lute

  • Collect the lute and place it onto the statue.
  • Collect the armor emblem.
  • Click the couples aside; speak to the Prince.
  • Move down once.

 

Chapter-6-25-Guard

  • Collect the guard sword.
  • Move ahead.

 

Chapter-6-26-Guard-Sword

  • Insert the guard sword to trigger a mini game.
  • Solve the game by matching the runes.
  • Collect the silver shield.

 

Chapter-6-27-Silver

  • Place down the silver shield.
  • Insert the armor emblem to trigger a mini game.
  • Solve the game by finding the matches.
  • Collect the silver shield.

 

Chapter-6-28-Silver-Shield

  • Place down the silver shield.
  • Collect the catalyst.